![]() New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc). ![]() They’re now separate per real road property, with wet road having a higher update rate. Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.Increased the rate of RealRoad calculations by approximately x4. ![]()
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